-- local util = require 'xlua.util'
-- local yield_return = (require 'xlua.cs_coroutine').yield_return

local m_Setting
local m_More

local m_EnteranceIcons = {}
local m_EnteranceIcon;
local m_Content;


function awake()
 --    local parentTransform = self.transform:Find("Top Screen").transform
 --    m_Setting = parentTransform:Find("Setting").gameObject
 --    m_More = parentTransform:Find("More").gameObject
 --    m_EnteranceIcon = self.transform:Find("EnteranceIcon");
	-- m_Content = self.transform:Find("ScrollRect/ViewPort/Content").gameObject
    print("lua awake")
    print(MoreBtn)
end

function start()
	-- m_More:GetComponent("Button").onClick:AddListener(function()
	-- 	print("clicked m_More")
	-- end)
	-- m_Setting:GetComponent("Button").onClick:AddListener(function()
	-- 	print("clicked m_Setting")
	-- end)
	print("lua start")
end